The Division: Art of Survival – The Skills of Survival

AoS_ Skills

In our first two entries of the Art of Survival blog series, we brought you a helpful look at some of the proper tools and items to put into your “Bug-Out Bag” and various ways to defend yourself by using the environment to your advantage with a sturdy survivalist defensive posture. This week we step aside from the basics of survival instincts, and look more at the skills involved in surviving a disease ridden and disheveled downtown New York Metro area.

It should come as no surprise that Tom Clancy’s: The Division has set the bar extremely high for its’ first entry under the Tom Clancy license with a beautifully sculpted MMO-style shooter built from the ground up on the brand-new SnowDrop Engine. The game throws typical gun-play and design of a third person shooter out the window adopting a more Borderlands-esque approach with actual representation of damage numbers  including critical hits, as well as a minimum and maximum damage, modification slots, and even the effective range of weapons within the game.

MK17_Stats

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With such a drastic change from the typical Tom Clancy formula, how do you balance the newly adopted mechanics with the authentic nature of the Tom Clancy license? The rock-paper-scissors forumla has always worked well for previous entries under the license. Armored foe? Use explosives or a shotgun. Multiple foes? Use an SMG or assault rifle. This time however, we are dealing with actual human beings as well — not just AI-controlled enemies. They’re smarter, faster, and a whole hell of a lot harder to predict.

By using a certain set of skills or talents and the adoption of a dynamic, or constantly changing and evolving,  class-less level up system, players will be able to tailor themselves to their individual or groups desires. Combined with the ability to respec, or reset your characters skills or talents, at any time you can tailor your character to either a single-player lone wolf style character or a group driven multiplayer style character. Using these skills and talents combined with the new Borderlands-esque damage style system makes the game not only unique but a fresh change from the typical third person shooter formula.

Skill_Set

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From the image above, we can speculate as to what some of the designated skills or talents do within Tom Clancy’s: The Division. Using that, however hypothetical, information we have crafted some custom classes below based on what we think the skills could mean or do within the game:

Combat Medic_

  • Healer – 35%, Damage Dealer – 65%
  • Weapon of Choice: Shotgun or Sub-machine gun.
  • Key Roles: Suppressing fire  for advancement and restoring health or hit points to injured teammates.
  • Skill Set: Pictured above we see what looks like a medical symbol and below it what looks like a syringe with another medical symbol next to it. We speculate that these are linked to either using adrenaline as a revival technique, such as in Return to Castle Wolfenstein, or increased health and/or health regeneration. Both of which are needed to be an effective Combat Medic. What we still don’t know at this point is if health is regenerated by skills and talents such as using a defibrillator or adrenaline, or if it is regenerated by consuming food and water pick ups.

Water_Pickup

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Assault Recon_

  • Stealth – 50%, Damage Dealer – 50%
  • Weapon of Choice: Marksman rifle or Assault rifle.
  • Key Roles: Observe and assess the situation. Engage by exploiting holes in the enemies defenses.
  • Skill Set: The highlighted skill as pictured above shows a Distraction Device, similar to those in Tom Clancy’s: Splinter Cell Blacklist, they emit an acoustic sound that is used for distracting and luring enemies away from a certain area. Combining these devices with what appears to be a cardio and stamina skill set on the left hand side and you can find yourself in an opportune position to ambush and flank the opposing forces. You can also use what appears to be either a smoke or flashbang skill featured in Tier 5.

Breacher_

  • Tank – 50%, Damage Dealer – 50%
  • Weapon of Choice: Shotgun or Assault Rifle.
  • Key Roles: Receive the brunt of oncoming fire. Room clear when safe.
  • Skill Set: The highlighted skill as pictured below shows a Seeker Mine which is placed and used to seek out and chase opposing forces as it is triggered by them. Combine this device with what appears to be and increased penetration skill in the Tier 4 skill set and you can create one devastating way to clear a few rooms or buildings.

Seeker_Mine

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How will you use your skills and talents to benefit your squad in Tom Clancy’s: The Division? Will you be a team player or a lone wolf? Will you be setting your characters up in a similar fashion to our pre-described “classes” or will you be making your own? Let us know in the comments below and look forward to more entries in the Art of Survival blog series:

  • Guest

    Are you gonna be able to make your own character, or will it be predetermined characters? Me and my brother were talking about the game, and the biggest part of the discussion was if you could change your character. Not like their face and but like customizable clothing such as in rain bow six 2.

  • Alexander Nielsen

    Are you gonna be able to make your own character, or will it be predetermined characters? Me and my brother were talking about the game, and the biggest part of the discussion was if you could change your character. Not like their face, but like customizable clothing such as in rain bow six 2.

    • James

      We have an interview coming later in June that might answer this very question. :)

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